3D Content Creation - Autodesk 3ds Max
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01 3D Content Creation - Autodesk 3ds Max Learn the fundamentals of modeling and texturing in 3ds Max
02 3D Content Creation - Autodesk 3ds Max Create your own 3D props for use within your games
03 3D Content Creation - Autodesk 3ds Max Learn how to create a fully textured bipedal character from 'scratch'
Learn the fundamentals of the Autodesk® 3dsMax® interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.
Chapter 1 - Introduction

In this chapter we give a brief overview of what will be learned in this tutorial.
Runtime 07 min 57 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 2 - Viewports

In this chapter we learn how to use the top, left, front, and perspective viewports. Runtime 05 min 55 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 3 - Selections

There are multiple selection options. Mastering them will optimize your workflow.
Runtime 05 min 11 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 4 - Groups & Layers

Grouping objects is a great way to organize your project. Runtime 04 min 53 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 5 - Link Selections & Hierarchy

Linking is a great way to transform one object and affect others. Runtime 04 min 46 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 6 - Transformation

The transform tool is used to scale, rotate, and move objects Runtime 05 min 55 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 7 - Hide & Freeze

Hiding objects is useful when trying to model multiple objects at once.
Runtime 04 min 05 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 8 - Primitives

Knowing how to create and use primitives is a must when modeling.
Runtime 08 min 10 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 9 - Hierarchy Exercise

Explore parent and child relationships in this hierarchy exercise. Runtime 06 min 24 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 10 - Polygon Objects

In this chapter we learn about editing polygon objects.
Runtime 09 min 31 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 11 - Modifiers

Modifiers are useful for manipulating your objects.
Runtime 03 min 49 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 12 - Shapes

In this chapter we learn how to use the shapes tool. Runtime 03 min 52 sec
Chapter 13 - Cloning

Cloning is a fast way to duplicate your objects. Runtime 04 min 39 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 14 - Rendering

In this chapter we learn the many options on the render scene menu. Runtime 04 min 53 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 15 - Materials

Materials are similar to textures and colors and can be applied to your objects. Runtime 06 min 54 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 16 - Material Maps

Materials maps are useful for applying materials to an object to make it appear more realistic. Runtime 05 min 14 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
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Chapter 17 - Polygon Subdivision Modeling

In this chapter we use polygon subdivision modeling to create a futuristic helmet. Runtime 08 min 24 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 18 - UV Mapping

UV Mapping is used to project a texture onto an object. Runtime 06 min 45 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
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Chapter 19 - Laptop Display

In this chapter we begin creating a laptop model from scratch. Runtime 03 min 29 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 20 - Laptop Geometry Model

Using our reference images we begin creating the geometry of our laptop object. Runtime 07 min 35 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 21 - Laptop Splines Model

With our reference images set up we begin modeling our laptop using splines. Runtime 05 min 41 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 22 - Laptop Texture

Now that we have the basic shape for the laptop its time to begin texturing it.
Runtime 16 min 18 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 23 - Robot Display

This is an introduction to the next couple of chapters, where we will be creating a robot model from scratch. Runtime 03 min 44 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 24 - Robot Head

In this chapter we begin to model our robot, starting with the head.
Runtime 16 min 06 sec
Chapter 25 - Robot Body

We continue modeling our robot by creating the body. Runtime 10 min 29 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Tagged under 3D3D content creationrobot model3ds Maxfree videos
Chapter 26 - Robot Leg

In this chapter with give our model some legs. Runtime 19 min 56 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 27 - Robot Arm

After completing the legs we move onto adding some arms to the model. Runtime 12 min 17 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 28 - Robot Detail Hip & Hand

In this chapter we add detail to the hip and hand of the robot. Runtime 03 min 58 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 29 - Robot Detail Belt

Moving on from detailing the hip, we add some depth to the belt area. Runtime 02 min 07 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 30 - Robot Detail Arm & Leg

In this chapter we will be detailing the arms and legs of the model. Runtime 07 min 03 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 31 - Robot Detail Helmet

In this chapter we detail the helmet of our robot. Runtime 10 min 00 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 32 - Robot Detail Backpack

We finish off our detailing with the robot's backpack. Runtime 04 min 37 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
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Chapter 33 - Robot Texture 1

In this chapter we begin texturing our complete model. Runtime 15 min 11 sec Software 3ds Max Part of 3D Content Creation - Autodesk 3ds Max
Chapter 34 - Robot Texture 2

Now its time to finish texturing our model. In this chapter we edit the textures of our model.
Runtime 13 min 54 sec